v0.0.75 Change Log


This is mostly a balance update I wanted to get done first while new content is being worked on.

V0.0.75

Issues Fixed

Fixed a variety of typos.

Fixed a door that didn’t display the DC skill check roll results.

Corrected the Darksunz Gang Leader’s grenade drop type from Improvised Explosive to Fragmentation Grenade.


Changes to Current Content

The Stun Rod, Shock Disperser, and Paralyzer Rod now can’t be dual wielded.

The drug dealer and thugs in the parking garage were the wrong level for the related quest. I updated their statistics and skills to fit level 5 instead of level 2.

Increased the level of the Bounty Hunter you can meet in the Dual Rise Apartments from level 4 to level 5.

Increased the level of the Crown Liquor’s Boss from level 2 to level 4, and changed his skills.

Increased the level of the quest “The Debts Due” from 3 to 4.

Added [Robot Module; Advanced] to the Isotope Module. Before, it could be confused as cyberware without that tag.

Increased the skill use of Circulatory Isolators up to 2 from 1, and the skill use of the Life Support Monitor up to 3 from 2.

Re-added the Normal Quality High-Life drug to the game because I accidentally deleted it from the database in a past version.

Added various drug skills to enemies.

Edited the rarity value of food and drink (not alcohol) items.

Changed the Tailored Antibodies cyberware to only have 10% increased healing, instead of 50%, and cut the price in half.

Increased all Wound health degeneration and STR/REF penalties.

MHP now only is increased by 2 instead of 5 with every 2 attribute points in BODY past the initial 10.

Reduced MHP scaling with level for all classes by 2.

Changed food to only have 10% MHP healing and drinks to 5% MHP healing.

Changed enemy attack bonus scaling.

Files

Collector - v0.0.75.exe 604 MB
Feb 10, 2024

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