Demo v0.0.66


It's been awhile since my last update, but this one needed to be done. There are some major (in my eyes) additions in this patch, which I have bolded. While I have been updating the demo, I have also been forging on ahead with storyline content and content for the Saikhon district.
V0.0.66 Change Log
- Added some new faces for Alex and Sly when they contact you through the EPID.
- Changed starting weapons for all classes.

  • The Wanderer and Techhead now start with the Armadi Night Stalker (1d4) instead of the Statzi Black Cobra (1d6).
  • The Street Warrior now starts with the Combat Knife (1d4) instead of the Street Mace (1d6

- Fixed a variety of text box and line break errors.
- Changed some Persuade/Intimidate requirements for “The Debt’s Due” quest.
- Changed grenade costs.
- Changed a majority of the second story mission. It turns out that I wrote myself into a corner, and the way it concluded didn’t work the logic of how it was set up. It now proceeds differently after you exit the sewer. I rewrote a lot of the dialogue during this mission.
- Fixed an exploit where the Carbon Syndicate Associate doesn’t go to the warehouse defense, resulting in an unintentional money and experience farm.

- Reduced damage for the Maintenance Bot’s Cleaning Laser and Laser Capacitor Cyberoptic, but added potential burning effects.
- Fixed some enemy grenade skills so they can actually be used.
- Wounds inflict health degeneration (this was previously removed in version 0.0.4 due to an unnoticed detail.)
- Added new weapons to the demo (Shuriken, Kunai, [Carbon Syndicate] “The Negotiator”)
- Adjusted a variety of cyberware descriptions and costs.
- Fixed crashes when you tried to join combat where Eddy or Eddy Two are in your party. Now, if either are in your party, you can’t enter areas where there is combat.
- I think I fixed the random crashes that sometimes happen when combat is initiated. If there are still crashes, please let me know!

Files

Collector - v0.0.66.exe 903 MB
Sep 07, 2021

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